Doom VFR Review
By: Nik S
Platform: PlayStation VR, HTC Vive, Oculus Rift
Played On: PlayStation VR
Publisher: Bethesda
Developer: id Software
Release Date: December 1, 2017
The game takes place shortly after the demonic invasion on the Union Aerospace Corporation's (UAC) Martian research facility. The players take on the role of a worker in the facility, up to his death. Due to a top-secret contingency set in place by the UAC, your consciousness has been transferred to an artificial brain matrix and take control of a security drone for a new body. Your character, who unlike the hero of Doom has a narrative, decides it's up to him to restore stability to the facility and stop the demons.
The movement in VFR is lively and fluid which works well with the in-your-face action. There are two functions to the movement, the point and teleport which offers the player a brief slow-motion ability to assess the situation, quickly aim at the hordes around them, and melee kills. The other movement option is strafing forward, backwards, left, and right, but also a turn around button to switch your view in the opposite direction. You'll need to make use of both movement types, since it's not a game where one can stand still. There is an option for smooth walking, but it is buried in the menu and you can easily overlook the option.
You can have the option to play with a controller and aim with your face, but the game plays more comfortably with motion controllers. Using one of the many options for motion controls enables you to be more immersed in the game, as you don't feel held back by whipping your head around to aim directly at each demon. If you play on the PlayStation VR you can also use the Aim controller, but it makes opening the weapon wheel a little awkward.
Unlike Doom (2016) the game tries to focus on story, but it's slightly generic and feels more like something you would see in DLC. With everything that goes on in the game, the story gets easily overlooked and overshadowed by the gameplay. Another short coming is the length of the game, which only lasts six to seven hours. Also, when demons get too close your gun often clips through them and shoots behind them, though there is a push back feature which helps to remedy it but it's hard to remember that when there's 20 demons in your face. The graphics also aren't as smooth as other VR games, as some things can get a little pixely when you're too close or too far away.
Doom VFR is a great time, from the riveting thrills and the exhilarating action. I never got motion sickness while playing like I did with other VR titles. If you have a VR headset, this is one of the titles I'd suggest to anyone who wants to kill some nasty looking demons.
Platform: PlayStation VR, HTC Vive, Oculus Rift
Played On: PlayStation VR
Publisher: Bethesda
Developer: id Software
Release Date: December 1, 2017
If you own a virtual reality (VR) headset, or have watched any of the numerous let's players who do, then you're aware that a plethora of games on the market are first person shooters. Most of them are arcade shooters, but id aimed to do something different. Doom VFR isn't a converted version of the most recent Doom (2016) like what was done with The Elder Scrolls: Skyrim, but rather a compatriot to the game before it. The game allows you to come face-to-face with all the nasty demons from Hell with excitingly fast-paced action that's rare to find in current VR games.
The game takes place shortly after the demonic invasion on the Union Aerospace Corporation's (UAC) Martian research facility. The players take on the role of a worker in the facility, up to his death. Due to a top-secret contingency set in place by the UAC, your consciousness has been transferred to an artificial brain matrix and take control of a security drone for a new body. Your character, who unlike the hero of Doom has a narrative, decides it's up to him to restore stability to the facility and stop the demons.
The movement in VFR is lively and fluid which works well with the in-your-face action. There are two functions to the movement, the point and teleport which offers the player a brief slow-motion ability to assess the situation, quickly aim at the hordes around them, and melee kills. The other movement option is strafing forward, backwards, left, and right, but also a turn around button to switch your view in the opposite direction. You'll need to make use of both movement types, since it's not a game where one can stand still. There is an option for smooth walking, but it is buried in the menu and you can easily overlook the option.
You can have the option to play with a controller and aim with your face, but the game plays more comfortably with motion controllers. Using one of the many options for motion controls enables you to be more immersed in the game, as you don't feel held back by whipping your head around to aim directly at each demon. If you play on the PlayStation VR you can also use the Aim controller, but it makes opening the weapon wheel a little awkward.
Unlike Doom (2016) the game tries to focus on story, but it's slightly generic and feels more like something you would see in DLC. With everything that goes on in the game, the story gets easily overlooked and overshadowed by the gameplay. Another short coming is the length of the game, which only lasts six to seven hours. Also, when demons get too close your gun often clips through them and shoots behind them, though there is a push back feature which helps to remedy it but it's hard to remember that when there's 20 demons in your face. The graphics also aren't as smooth as other VR games, as some things can get a little pixely when you're too close or too far away.
Doom VFR is a great time, from the riveting thrills and the exhilarating action. I never got motion sickness while playing like I did with other VR titles. If you have a VR headset, this is one of the titles I'd suggest to anyone who wants to kill some nasty looking demons.
Comments
Post a Comment